Star Trek games have placed us in the captain’s chair, behind a tactical console, inside the Borg Collective and occasionally in command of an interface apparently designed by the Ferengi software industry.
Star Trek: Shadow Frontier is trying something considerably darker.

Developed by Bloober Team in partnership with Paramount Games Studio, Shadow Frontier is a mature, third-person action-adventure built around psychological horror, exploration and survival. It is currently scheduled for release sometime in 2027 for PC and consoles, with PlayStation 5, Xbox Series X|S and Nintendo Switch 2 among the announced platforms.
The most surprising part is not that Star Trek is becoming a horror game. The franchise has been quietly traumatizing its crews with transporter accidents, parasitic aliens, Borg assimilation and sentient cave mildew for nearly 60 years.
The surprise is its protagonist.
Ro Laren Is Back
Players will control Ro Laren, the conflicted Bajoran officer introduced in Star Trek: The Next Generation. Michelle Forbes is reprising the role, giving the game a direct connection to the television franchise rather than handing Ro to an approximate celebrity voice assembled somewhere behind a convention center.
Ro remains one of Star Trek’s most complicated recurring characters. She joined the Enterprise crew carrying considerable anger toward Starfleet, gradually earned Captain Picard’s trust and eventually abandoned the organization to join the Maquis.
Decades later, Star Trek: Picard revealed that she had been captured, rehabilitated and returned to Starfleet service. Shadow Frontier appears to continue exploring that damaged, unresolved character rather than simply dropping a generic officer onto a haunted planet.
That makes Ro an unusually good choice for this kind of story. She is competent, suspicious, isolated and burdened by enough past decisions to keep an entire psychological-horror studio employed.

The Planet Is Not Merely Hostile
The story begins after Ro crashes on a distant planet overtaken by a mysterious consciousness.
Her mission becomes a struggle to survive an environment that is both beautiful and lethal. As Ro investigates, the world begins distorting her memories and weakening her grasp on reality. According to the official description, she must unravel the planet’s mysteries while confronting the unresolved demons of her past.
That premise moves the game beyond ordinary alien-monster territory.
The planet does not seem content merely to bite, poison or dissolve its visitors. It appears able to manipulate perception, guilt and memory, which is terribly inconsiderate but considerably more interesting.
The announcement trailer leans heavily into that unease. Ro moves through ruined environments while strange growths, distorted voices and shifting imagery suggest that the threat may be as psychological as it is physical.
Exactly what the planetary consciousness wants remains unknown. Bloober Team has not confirmed whether it is an alien organism, a telepathic intelligence, an artificial construct or some less easily categorized Star Trek phenomenon that will eventually require a 14-minute explanation beside a glowing laboratory table.
Tricorders, Phasers and Existential Damage
Gameplay will reportedly combine exploration, environmental puzzles, combat and cinematic set pieces.
Ro will use her tricorder to analyze objects and uncover information about the environment. Her phaser will serve both as a weapon and a puzzle-solving tool, suggesting that the game intends to make Starfleet equipment useful for more than scanning something and announcing that the readings are “unusual.”
The third-person perspective and emphasis on a dangerous alien world place Shadow Frontier somewhere between cinematic action-adventure and survival horror. Bloober Team describes it as a story-driven psychological experience rather than a conventional shooter.
That distinction matters.
Star Trek games have occasionally confused the franchise with a corridor-based firearms convention. Phasers belong in the universe, certainly, but the strongest Trek stories generally revolve around discovery, moral uncertainty and people making extremely consequential choices while dressed in aggressively color-coded uniforms.
The inclusion of investigation, puzzles and memory manipulation suggests Shadow Frontier may understand that.

Bloober Team Is an Interesting Match
Bloober Team is best known for psychological horror games including Layers of Fear, The Medium, Observer and the 2024 remake of Silent Hill 2. The studio has built much of its reputation around unreliable environments, grief, trauma and realities that refuse to remain properly assembled.
That history makes the partnership logical, though not automatically safe.
Some fans understandably question whether a lengthy solo horror game can retain the optimism, teamwork and intellectual curiosity that define Star Trek. Even positive reactions have been accompanied by concern that the franchise could become decorative wallpaper around a more conventional horror experience.
That is the central challenge.
A frightening game set in the Star Trek universe is easy enough to imagine. A frightening game that still feels fundamentally like Star Trek is harder.
The franchise has never been free of horror. The Borg transformed people into machinery. “Schisms” quietly suggested that Enterprise crew members were being abducted and experimented upon while asleep. “Frame of Mind” dismantled Commander Riker’s perception of reality. First Contact turned assimilation into body horror with a generous production budget.
But those stories worked because fear was placed against Star Trek’s belief in reason, empathy and cooperation.
If Shadow Frontier merely asks Ro to shoot creatures in dark hallways, the setting will feel wasted. If it forces her to understand an alien consciousness while confronting her own history with Starfleet, the Maquis and Picard, it could become something far more distinctive.

A Risk Worth Taking
There is still plenty we do not know.
Bloober Team has not announced a precise release date, detailed the game’s length or fully explained its combat and exploration systems. No confirmed information currently supports rumored appearances by Jean-Luc Picard or other legacy characters. Until Paramount or Bloober Team says otherwise, those remain fan speculation wearing a Starfleet communicator.
What has been shown, however, is promising.
Ro Laren is an inspired protagonist. Michelle Forbes returning gives the project credibility. Bloober Team has experience building psychologically unstable worlds, and the premise offers room for horror without completely abandoning the exploratory heart of the franchise.
Star Trek: Shadow Frontier is due in 2027.
It may turn out to be an odd side trip into darkness. It may also demonstrate that “boldly going” sometimes means stepping onto a planet where the landscape knows your regrets and has already begun arranging them into boss encounters.
Sources
- Bloober Team: Official game announcement
https://www.blooberteam.com/news/2026/6/10/paramount-games-and-bloober-team-reveal-star-trek-shadow-frontier - Steam: Official game page and description
https://store.steampowered.com/app/4744030/Star_Trek_Shadow_Frontier/ - IGN: Developer interview about Ro Laren and the game
https://www.youtube.com/watch?v=8AHVTjvHeQY - PC Gamer: Announcement coverage and gameplay details
https://www.pcgamer.com/games/horror/bloober-teams-making-a-star-trek-horror-game/
