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    HomeGamingThe True Scale of Whiterun: Skyrim in Unreal Engine 5

    The True Scale of Whiterun: Skyrim in Unreal Engine 5

    If you’re like myself and many others, Skyrim was an instant favorite when it originally game out over 11 years ago. Even to this day the game and community are strong thanks to the amazing MOD support.

    But this is a something a little different. Leo Torres took Unreal 5 and showed what can be done with a modern gaming engine. This just wasn’t possible when Skyrim was originally released back in 2011. Take a look at what the city of Whiterun looks like, to scale, using Unreal 5. It’s nothing short of amazing. Just imagine the entire game done with this level of detail and advancements.

    Leo Torres took great pains to keep the details realistic. When considering the possible population of the city he had this to say:

    I’m putting this version of Whiterun at around 9,000 – 10,000 people – with maybe up to 11-12k if you factor in another couple of thousand in outer hamlets/villages etc… plus travelling merchants and people simply passing by and staying in inns. Also factored in was the increased prevalence of multi-generational households in medieval times, as well as the on average higher number of children per family.

    Details about the project, according to the Torres: Rendered in Unreal Engine 5.2 Preview on a 3060ti at 30fps…A mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.

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